About ASCII Art
The collection
Stereograms - Autostereograms - 3D - Three Dimensional
Note: You can click on the button above to toggle light and dark.
You can also click on the button that floats on the right side of the screen. --->


Subject: A genuine ASCII stereogram!
Here's an ASCII single image random dot stereogram for your enjoyment.
To get the 3d effect, you need to diverge (unfocus) your eyes
such that two adjacent letters in the same row come together.
To help you focus, try to make the two capital O's at the top
look like three.  Once you've done that, the rest of the image
should jump out of the screen at you!

                              O    O
n   n   n   n   n   n   n   n   n   n   n   n   n   n   n   n   n
f    f    f    f    f    f    f    f    f    f    f    f    f    f
e   e   e   e   e   e   e   e   e   e   e   e   e   e   e   e   e
a    a    a    a    a    a    a    a    a    a    a    a    a    a
a   a   a   a   a   a   a   a   a   a   a   a   a   a   a   a   a
r    r    r    r    r    r    r    r    r    r    r    r    r    r
r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r


                            O         O
.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .
   .    .    .    .    .    .    .    .    .    .    .    .    .
   .     .     .     .     .     .     .     .     .     .     .
     .      .      .      .      .      .      .      .      .
 .       .       .       .       .       .       .       .       .
      .        .        .        .        .        .        .
   .         .         .         .         .         .         .
.          .          .          .          .          .          .
|          |          |          |          |          |          |
|          |          |          |          |          |          |
|          |          |          |          |          |          |
|          |          |          |          |          |          |
|          |          |          |          |          |          |
|          |          |          |          |          |          |
   .         .         .         .         .         .         .
      .        .        .        .        .        .        .
 .       .       .       .       .       .       .       .       .
     .      .      .      .      .      .      .      .      .
   .     .     .     .     .     .     .     .     .     .     .
   .    .    .    .    .    .    .    .    .    .    .    .    .
 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .
.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .



It is intended for cross-eyed free viewing.  Cross your eyes until the
V's and X's at the top and bottom overlap with the adjacent ones.

V              V              V              V              V
OIWEQPOISDFBKJFOIWEQPOISDFBKJFOIWEQPOISDFBKJFOIWEQPOISDFBKJF
EDGHOUIEROUIYWEVDGHOXUIEROIYWEVDGHEOXUIEOIYWEVDGHEOXUIEOIYWE
KJBSVDBOIWERTBAKJBSVEDBOIWRTBAKJBSOVEDBOWRTBAKJBSOVEDBOWRTBA
SFDHNWECTBYUVRGSFDHNYWECTBUVRGSFDHCNYWECBUVRGSFDHCNYWECBUVRG
HNOWFHLSFDGWVRGHNOWFGHLSFDWVRGHNOWSFGHLSDWVRGHNLOWSFGLSDWVRG
YPOWVXTNWFECHRGYPOWVEXTNWFCHRGYPOWNVEXTNFCHRGYPWOWNVETNFCHRG
SVYUWXRGTWVETUISVYUWVXRGTWVETUISVYUWVXRGWVETUISVYUWVXRGWVETU
WVERBYOIAWEYUIVWVERBEYOIAWEYUIVWVERBEYOIWEYUIVWLVERBEOIWEYUI
EUIOETOUINWEBYOEUIOEWTOUINWEBYOEUIOEWTOUNWEBYOETUIOEWOUNWEBY
WFVEWVETN9PUW4TWFVEWPVETN9UW4TWFVETWPVET9UW4TWFBVETWPET9UW4T
NOUWQERFECHIBYWNOUWQXERFECIBYWNOUWFQXERFCIBYWNOFUWFQXRFCIBYW
VEHWETUQECRFVE[VEHWERTUQECFVE[VEHWQERTUQCFVE[VEOHWQERUQCFVE[
UIWTUIRTWUYWQCRUIWTUYIRTWUWQCRUIWTXUYIRTUWQCRUIBWTXUYRTUWQCR
IYPOWOXNPWTHIECIYPOWTOXNPWHIECIYPONWTOXNWHIECIYLPONWTXNWHIEC
R9UHWVETPUNRQYBR9UHWVETPUNRQYBR9UHWVETPUNRQYBR9UHWVETPUNRQYB
X              X              X              X              X

The letters are not really random, I just got them by pounding on the
keyboard with CAPS LOCK on.  Since there are far fewer letters than there
are dot patterns, it seems to be very important to avoid repeated letters.
   g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g  g
   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r   r
    e    e    e    e    e    e    e    e    e    e    e    e    e    e    e
   a     a     a     a     a     a     a     a     a     a     a     a     a
    t      t      t      t      t      t      t      t      t      t      t
   <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>>
    d      d      d      d      d      d      d      d      d      d      d
   e     e     e     e     e     e     e     e     e     e     e     e     e
    p    p    p    p    p    p    p    p    p    p    p    p    p    p    p
   t   t   t   t   t   t   t   t   t   t   t   t   t   t   t   t   t   t   t
   h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h  h


To view, try and make a pair of the letter e's (from the lower row of e's)
come together.  This one is not as easy on the eyes as my earlier "near/far"
one, but it has much more depth to it.  Enjoy!

X               X               X               X               X               
NCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@DNCHgXng4<#\xfy@
@cQguJ/-@"",{0%t@cQguJ/-@"",{0%t@cQguJ/-@"",{0%t@cQguJ/-@"",{0%t@cQguJ/-@"",{0%
RM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgLXRM_.fqAMsHH(lgL
MHBm=yE\zG4x"8pTMHB=yE\zG4x"8pT0MHB=yE\zG4"8pT0zMHB=yE\z4"8p-T0zMHB=yE\4"8pu-T0
:uFYi9`$$/[x"!5?:uFi9`$$/[x"!5?E:uFi9`$/[x"!5?E:uFYi9`$/x"!5z?E:uFYi9`$x"!5Bz?E
K1fMq%$$JXycxjgdK1fq%$$JXycxjgd&K1fq%$JXycxjgd&K1fq%K$JXcxjghd&K1fq%K$JcxjgQhd&
%Fu'n-E6ej$4{5,o%Fun-E69ej$4{5,o%FunE69ejW$4{5,o%unE6>9ej$4{5.,o%unE6>ej$42{5.,
b<-O'=!Q(y!uq'3!b<-'=!QK(y!uq'3!b<-'!QK(Hy!uq'3!b-'!Q2K(H!uq'93!b-'!Q2(H!usq'93
m_+Dykz:D/|`cvf#m_+ykz:BD/|`cvf#m_+kz:BbD/|`cvf#m_+kz:BbD|`cvRf#m_+kz:bD|`?cvRf
bK[i]\_P9CoQMEtqbK[]\_P49CoQMEtqbK[\_P4q9CoQMEtqbK[\_P4q9CQMEt/qbK[\_4q9C#QMEt/
KVbYws\=XY'fOazWKVbws\=hXY'fOazWKVbs\=h\XY'fOazWKVbs\=h\XYfOaz+WKVbs\h\XY$fOaz+
KE|wi?8H[nK)G0biKE|i?8HO[nK)G0biKE|i8HO[niK)G0biKE|i8HO[ni)G0bQiKE|i8O[niR)G0bQ
EW;@<8v'@LSjpR0]EW;<8v'q@LSjpR0]EW;<8'q@LSjpRG0]EW;<8'q@LSjRG0](EW;<'q@LwSjRG0]
`R$R.1?(EoY5JtTe`R$.1?(EoY5Jt/Te`R$.1?(oY5Jt/Te`NR$.1?(oY5J/Te`kNR$.?(oYN5J/Te`
yicm??M[1|Uqz$FSyic??M[1|Uqz$\FSyic??M[1|Uz$\FSyicd??M[1|Uz\FSyZicd?M[1|$Uz\FSy
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Q'k[r4'#Q!h9OFSMQ'kr4'#qQ!h9OFSMQ'kr4'#qQ!h9OFSMQkr4'j#qQ!h9FSMQSkr'j#qOQ!h9FSM
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J%TxrRqfgo9Ivp]6J%TrRqfVgo9Ivp]6J%TrRqfVgo9Ivp]6JTrRq,fVgo9Iv]6JTJRq,fCVgo9Iv]6
Hh`Bs[Y^(rDQvCulHh`s[Y^@(rDQvCulHh`s[Y^@(rDQvCulH`s[Y5^@(rDQvulH`![Y5^+@(rDQvul
'9SHT4).gzx2e\{('9ST4).:gzx2e\{('9T4).W:gzx2e\{(9T4)e.W:gzx2e\(9T4)e.jW:gzx2e\(
LTfmw*(:>)DliC_ALTfw*(:">)DliC_ALTw*(:3">)DliCALTw*v(:3">)DliCLTw*v(:h3">)DliCL
1qEAPCH6yX#p04`*1qEPCH6yX#p04`*>1qECH6yX#p04`*>1qhECH6yX#p04`*1qhECH6kyX#p04`*1
[p3s(UUH"4AiD61d[p3(UUH"4AiD61d1[p3(UH"4AiD61d1S[p3(UH"4AiD61d1[p3(UXH"4AiD61d1
Fw3pjB(uKE`:K{tAFw3jB(uKE`:K{tA'Fw3jB(uK`:K{ttA'Fw3jB(uK`:K{ttA'Fw3jB(uK`:K{ttA
BNuU;-DP=S,;.R]ABNuU;-DP=S,;.R]ABNuU;-DP=S,;.R]ABNuU;-DP=S,;.R]ABNuU;-DP=S,;.R]
mJbtBYdN>3t]{zThmJbtBYdN>3t]{zThmJbtBYdN>3t]{zThmJbtBYdN>3t]{zThmJbtBYdN>3t]{zT
tth2$W-h.8N;5.'Ntth2$W-h.8N;5.'Ntth2$W-h.8N;5.'Ntth2$W-h.8N;5.'Ntth2$W-h.8N;5.'
#imlmUeV3]6YZ5my#imlmUeV3]6YZ5my#imlmUeV3]6YZ5my#imlmUeV3]6YZ5my#imlmUeV3]6YZ5m


      (galt@dsd.es.com)        )  _Last Scream of the Missing Neighbors_

               @              @              @              @
  .GHu>K@i>g@y+$Y.GHu>K@i>g@y+$Y.GHu>K@i>g@y+$Y.GHu>K@i>g@y+$Y.GHu>K@i>g@y+
  yno$]J+hI2g0&O@yno$]J+hI2g0&O@yno$]J+hI20&O@yno$]JJ+hI20&O@yno$]JJ+hI20&O
  |IBOxmr{li^7!NW|IBOxmr{li^7!NW|IBOxm{li^7!NW|IBOxm{li^77!NW|IBOxm{li^77!N
  k0]JwpQ:GxaZ\=>k0]JwpQ:GxaZ\=>k0]JpQ:GxaZ\=>k0]JpQ:GxaZ\==>k0]JpQ:GxaZ\==
  zsHE>{(a.K|Qs\ezsHE>{(a.K|Qs\ezsE>{(a.K|Qs\ezsE>{(a.K|Qs\ezzsE>{(a.K|Qs\e
  )N{dE:kPaN_xbCp)N{dE:kPaN_xbCpN{dE:kPaN_xbCpN{dE:kPaN_xbCpN{ddE:kPaN_xbCp
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  O8!2'dEz#49Nti>O8!2'dEz#49Nt>O8!2'Ez#499Nt>O8!2'Ez#99Nt>>O8!2'EEz#99Nt>>O
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  {pQZgT!Vk4)2|qz{pQZgT!Vk4)2qz{pQZgT!Vk4)2qz{pQZgT!Vk4)2qz{pQZgT!!Vk4)2qz{
  NoPA^ohY6kt-_h]NoPA^ohY6kt-h]NoPA^ohY6kt-h]NoPA^ohY6kt-h]NoPA^ohhY6kt-h]N
  q>K0Yz?DU&w`&gxq>K0Yz?DU&w`gxq>K0Yz?DU&w`gxq>K0Yz?DU&w`gxq>K0Yz??DU&w`gxq
  tUb_$U.Od-&Ky&otUb_$U.Od-&K&otUb_$U.Od-&K&otUb_$U.Od-&K&otUb_$UU.Od-&K&ot
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  $evW85:WL%zCQnk$evW85:WL%zCQnk$eW85:WL%zQnk$eW85::WL%zQnk$eeW85::WL%zQnk$
  Gt!bs<m.CHIFT)2Gt!bs<m.CHIFT)2Gt!b<m.CHIFT)2Gt!b<m.CHIFT))2Gt!b<m.CHIFT))
  JcPe^stE6gD1WXeJcPe^stE6gD1WXeJcPe^st6gD1WXeJcPe^st6gDD1WXeJcPe^st6gDD1WX
  ildea<'d!>m<S>gildea<'d!>m<S>gildea<'d!>mS>gildea<S'd!>mS>gildea<S'd!>mS>
  TQn#PA&{h9jKE6STQn#PA&{h9jKE6STQn#PA&{h9jKE6STQn#PA&{h9jKE6STQn#PA&{h9jKE

  "Smiley"     -Mike Jittlov

From: Lennert Stock 

Here are some of my (very old) 3d sigs (drawn, not generated).
How to view: either cross your eyes, or get very close to the screen,
so that each eye is focusing on a different image. Try to merge the
separate images into one, and you should get a 3-D effect.
The last one ('sunburst') has 8 layers!

          _        _        _        _        _        _        _
      O=='     O=='_    O=='__   O==' __  O=='  __ O=='   __O=='
      H/\"\    H /\ \   H  /\ \  H   /\ \ H    /\ \H     /\ H
      H::\ \   H/::\ \  H /::\ \ H  /::\ \H   /::\ H    /::\H\
     /HLS:\_\  H:LS:\_\ H/:LS:\_\H /:LS:\_H  /:LS:\H\  /:LS:H_\
     \H:::/ /  H::::/ / H\::::/ /H \::::/ H  \::::/H/  \::::H /
      H::/ /   H\::/ /  H \::/ / H  \::/ /H   \::/ H    \::/H/
      H\/_/    H \/_/   H  \/_/  H   \/_/ H    \/_/H     \/_H
    3DH        H3D      H   3D   H      3DH        H3D      H   3D
   """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
                    Lennert Stock - ls@gate99.nl

  ________________________________________________________________________
         /\       /\       /\       /\       /\       /\       /\       /
  \ 3D  /__\   3D/ _\     3D \_    / 3D__   /  \3D_  /  \  3D /  \   _3D
   \   //\ \\   / /\ \   /  /\\\  /   /\ \ /    \\ \/    \/\ /    \ /\/\
  \ \ //::\ \\ / /::\ \ /  /::\\\/   /::\ /    /:\\/\    /\:/ \    \:/\ \
  _\ \/:LS:\_\\ /:LS:\_\  /:LS:\\\  /:LS:\_\  /:LS\\_\  /:LS:\_\  /:LS:\_\
   / /\::::/ // \::::/ /  \::::///  \::::/ /  \:::// /  \::/:/ /  \:/::/ /
  / / \\::/ // \ \::/ / \  \::///\   \::/ \    \://\/    \/:\ /    /:\/ /
   /   \\/_//   \ \/_/   \  \///  \   \/_/ \    //_/\    /\/_\    / \/\/
  / SIG \  /   SIG  /     SIG/     \ SIG    \  /SIG  \  /  SIG\  /    SIG
  _______\/_______\/_______\/_______\/_______\/_______\/_______\/_______\_

                      Lennert Stock - ls@gate99.nl


 |"""""""i"""""""""""""i"""""""""""""i"""""""""""""i"""""""""""""i"""""""|
 |""3D"""""X"""""3D"""""X"""""3D"""""X"""""3D"""""X"""""3D"""""X"""""3D""|
 |["""""""""]X["""""""""]X["""""""""]X["""""""""]X["""""""""]X["""""""""]|
 |"XXX""SIG"""XXX""SIG"""XXX""SIG"""XXX""SIG"""XXX""SIG"""XXX""SIG"""XXX"|
 |""""XXX"""""""XXX"""""""XXX"""""""XXX"""""""XXX"""""""XXX"""""""XXX""""|
 |X["LS"]XXX["LS"]XXX["LS"]XXX["LS"]XXX["LS"]XXX["LS"]XXX["LS"]XXX["LS"]X|
 |"XXXXX"""XXXXX"""XXXXX"""XXXXX"""XXXXX"""XXXXX"""XXXXX"""XXXXX"""XXXXX"|
 |XXX""XXXXX""XXXXX""XXXXX""XXXXX""XXXXX""XXXXX""XXXXX""XXXXX""XXXXX""XXX|

Stairway to heaven

 
       ",`-.',:          '",`-.',:
      "`,':,';           "`':,.';
      '; ' ,:            ';' , :
      . '. . ".          .'. .  ".
      ,"-'". .,"         ,"'". . ,"
       |___|`"           /___/`"
         |___|            /___/
           |___|           /___/
             |___|          /___/
              |___|         /___/
              |___|        /___/
             |___|       /___/
           |___|      /___/
         |___|RG   /___/RG
 
      _                   _
     `.`.                `.`.
     /_,'                /_,'
           _.   z  z z        _.     z z  z
      .__/|_. z z  z     .__/|_. z  z  z
        -")\     z         -")\     z
    __ //  )           __ //  )
      ~~/  \-=,,._       ~~/  \-=,,._
        ~;;~   `'~`        ~;;~   `'~`               a:f/RG

 I Love You!       I Love You!       I Love You!       I Love You!
 You          I Love You         I Love You         I Love You         I
Y,d88b.d88b,I Love ,d88b.d88b, I Love,d88b.d88b,u I Lov,d88b.d88b,ou I Lo
L88888888888 You I 88888888888e You I88888888888ve You 88888888888ove You
u`Y8888888Y'Love Yo`Y8888888Y' Love Y`Y8888888Y'I Love `Y8888888Y' I Love
e I`Y888Y'You I Love `Y888Y' You I Love`Y888Y'e You I Lov`Y888Y've You I
I Lov`Y'I Love You I Lo`Y' I Love You I L`Y'u I Love You I `Y'ou I Love Y
    I Love You         I Love You         I Love You         I Love You
 You          I Love You         I Love You         I Love You         I


                                               -- 3-D Hearts by Lady Tyme

q!)*(&?';o[}KHB()q!)*(&?';o[}KHB()q!)*(&?';o[}KHB()q!)*(&?';o[}KHB()q!)*(&
tyer(*^%HG68%bkHltyer(*^%HG68%bkHltyer(*^%HG68%bkHltyer(*^%HG68%bkHltyer(*
12?!q3y*@  _._]sf12?!q3y*@  _._]sf12?!q3y*@ _._ ]sf12?!q3y*@ _._ ]sf12?!q3
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b, ff ,d,  .-.  ,b, ff ,d,  .-.  ,b, ff,d, .-.   ,b,  ff,d, .-.   ,b,  ff,
d"b  d"b  d'I'b  d"b  d"b  d'I'b  d"b d"b d'I'b   d"b  d"b d'I'b   d"b  d"
   ,D,   ,P 8 Y,    ,D,   ,P 8 Y,   ,D   ,P 8 Y,    ,D    ,P 8 Y,    ,D
  ,P P, "d' 8 'b"  ,P P, "d' 8 'b" ,P P,"d' 8 'b"  ,P P ,"d' 8 'b"  ,P P ,
 ,P   P,8gcg8gcg8 ,P   P,8gcg8gcg8,P   ,8gcg8gcg8, P   , 8gcg8gcg8, P   , 
,8P"""8P,8P"""8P ,8P"""8P,8P"""8P,8P""8P,8P"""8P,8P"""8P, 8P"""8P,8P"""8P,
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8'/\ /\'8,  _  , 8'/\ /\'8,  _  ,8'/\/\'8,  _  ,8'/\ /\'8 ,  _  ,8'/\ /\'8
8  ( )  8;.(_).; 8  ( )  8;.(_).;8  ()  8;.(_).;8  ( )  8 :.(_).;8  ( )  8
8.( o ).8Ya   aP 8.( o ).8Ya   aP8.(  ).8Ya   aP8.( o ).8 Ya   aP8.( o ).8
8=-=-=-=8 "YaP"  8=-=-=-=8 "YaP" 8=-==-=8 "YaP" 8=-=-=-=8  "YaP" 8=-=-=-=8
Y"""a"""Yaa,,,aa Y"""a"""Yaa,,,aaY""""""Yaa,,,aaY"""a"""Y aa,,,aaY"""a"""Y
 `bag,d'  ``""''  `bag,d'  ``""'' `bagd'  ``""'' `b agd'   ``""'' `b agd' 
  `YPY'   ,aaa,    `YPY'   ,aaa,   `YPY   ,aaa,    `YPY'   ,aaa,    `YPY'  
  P "Y  Ya_).(_aY  P "Y  Ya_).(_aY  P"Y  Y_).(_ aY  P" Y  Y_).(_ aY  P" Y 
"' de `"Y_"" ""_P"' de `"Y_"" ""_P"' de`"Y_"" ""_P"'  de`"Y_"" ""_P"'  de`"
 swed @# sf;lks   swed @# sf;lks   swed @# sf;lks   swed @# sf;lks   swed @
fkl*  mproot@mtuzfkl*  mproot@mtuzfkl*  mproot@mtuzfkl* mproot@mtu zfkl* mp
.;uiyhkg&6uiOP98p.;uiyhkg&6uiOP98p.;uiyhkg&6uiOP98p.;uiyhkg&6uiOP98p.;uiyhk
       

     Based on egg by  Based on egg by Based on egg by  Based on egg by
     Normand Veilleux Normand VeilleuxNormand Veilleux Normand Veilleux
     and 3 dimension  and 3 dimension and 3 dimension  and 3 dimension
         by DR J          by DR J         by DR J          by DR J

                         ____  ____          ___
                         / __ \/ __ \        / ( )____
                        / / / / /_/ /   __  / /|/ ___/
                       / /_/ / __  /   / /_/ / (__  )
                      /_____/_/  |_|   \____/ /____/
    _____     _    __      ______       ____                  _
   / ___/_ __(_)__/ /__   /_  __/__    / __ \_______ __    __(_)__  ___ _
  / (_ / // / / _  / -_)   / / / _ \  / /_/ / __/ _ `/ |/|/ / / _ \/ _ `/
  \___/\_._/_/\___/\__/   /_/  \___/ /_____/_/  \_._/|__.__/_/_//_/\_  /
     ____ ____     ___  _________________   ___  _     __         /___/
    |_  // __ \   / _ \/ __/ ___/  _/  _/  / _ \(_)___/ /___ _________ ___
   _/_ </ /_/ /  / _  /\ \/ /___/ /_/ /   / ___/ / __/ __/ // / __/ -_|_-<
  /____/_____/  /_//_/___/\___/___/___/  /_/  /_/\__/\__/\_._/_/  \__/___/
 __________________________________________________________________________

      Copyright (c) 1994    DR J, Leaping Off The Screen Enterprises.
 __________________________________________________________________________

                               Release v1.0
 __________________________________________________________________________

    Acknowledgements

    Thanks to Bob Allison for writing the Ascii-Art FAQ and Rowan Crawford
 for writing Ascii Graphical Techniques, both of which were invaluable when
 setting out this guide.

    Thanks to Stuart Inglis and Todd Hale for writing the Stereogram FAQ,
 available from alt.3d or the ftp site katz.anu.edu.au in the directory
 pub/stereograms.

    Thanks to Mike Jittlov for the original idea.

    Big shout to the following for proofreading this document and making
 their own suggestions:
 The Bionic Babe, Rowan Crawford, PH, Mike Hertz, Edwin Khachatourian,
 James Middleton.
 __________________________________________________________________________

    Contents

 1. Introduction                   ____  _____      ____  _____
 2. The basics                    |___ \|  __ \    |___ \|  __ \
 3. Spacing                          _) | |  | |      _) | |  | |
 4. Changing depth              ASCII_  ASCII| |ASCII|_ ASCII | |ASCII
 5. Multiple layers                ___) | |__| |    ___) | |__| |
 6. To mask or mix                |____/|_____/    |____/|_____/
 7. Possible traps and pitfalls
 8. Conclusion
 A. Viewing 3D pictures
 __________________________________________________________________________

 1. Introduction

    This guide doesn't offer any advice on drawing Ascii pictures, there
 are plenty of artists in a better position to offer guidance on Ascii art
 techniques. It is instead a way of listing the techniques peculiar to
 drawing pictures that can be made to appear three dimensional (3D) and the
 methods I use both to create and improve them.

    I'm assuming that you already know how to view stereograms. For those
 of you who don't, I've included an appendix with information about how to
 view stereograms. If this is no help, try reading the stereogram FAQ (see
 Acknowledgements) as it contains far more helpful information on the
 various techniques that can be used.

    This guide is about drawing stereograms that still look like pictures
 when viewed normally (non-random or picture-type) rather than the random-
 letter type that look like PGP key blocks. This is because several people
 have written software that can automatically turn a simple text file into
 a random-letter stereogram. They are also a right pain to draw by hand!

    Parts of the guide concern the appearance of 3D pictures and this is
 mostly personal opinion. I have however, tried to justify everything I say
 on the topic.

              .                  It helps a lot if you have good eyesight.
             / \              I prefer relaxing my eyes to look behind
            /   \             stereograms (wide-eye) rather than crossing
        ___/_____\___         my eyes, as it hurts less and allows me to
       |             |        stay sitting. If you view them cross-eyed,
       | H R D Z A S |        all my drawings will appear inside-out. If I
       |  x r u h i  |        mention an image appearing nearer, cross-eyed
       |   * * * *   |        viewers will see it being further away and
       |    '.'.'    |        vice-versa. Of course, if you spend all day
       |_____________|        drawing 3D pictures you end up pretty cross-
                              eyed no matter how you view them!
 __________________________________________________________________________

 2. The basics

    'Let's start at the very beginning...'. Easier said than done. The main
 principle of any stereogram is that the brain can be fooled by identical
 images spaced horizontally. Instead of looking at one of the images, each
 eye looks at a different image, but the brain can't tell the difference
 between the two separate images and is convinced that there is only one.
 To solve the paradox, the brain pretends that there really is only one
 image, but at a different depth.

    By using a non-proportional text font (where all the letters are of the
 same width) we have two immediate advantages when trying to create our own
 stereograms, the ability to create countless identical copies of an image
 and control of the spacing between them.

    First step is to get two images that look the same, like this -

                             @__@          @__@
                              ||            ||
                              ||            ||
                              ||            ||
                             -~~-          -~~-

    When you look at the picture, the brain has two images, one from each
 eye and it wants to overlap them to form a single image. The brain looks
 for visual cues (any bits of the two images that are obviously from the
 same object) to decide how to overlap them. Normally it would overlap them
 so this part from the left eye sits ontop of this part from the right.
          \__                                 ______/
             |                               |
          ___|____________________        ___|____________________
        L|   |                    |      |   |                    |R
        e|                        |      |                        |i
        f|   @__@          @__@   |      |   @__@          @__@   |g
        t|    ||            ||    |      |    ||            ||    |h
         |    ||            ||    |      |    ||            ||    |t
        e|    ||            ||    |      |    ||            ||    |
        y|   -~~-          -~~-   |      |   -~~-          -~~-   |e
        e|   |                    |      |                 |      |y
         |___|____________________|      |_________________|______|e
             |                                             |
             |_________________________                ____|
                                       \              /
    However, unfocussing matches this part with this part (Cross-eyed
 viewing matches the inner two). This should result in you seeing three
 columns, a solid one in the centre of your vision and two translucent ones
 on either side. It's the one in the middle that we're interested in
 because it appears to be closer than the rest of the screen.

    To show the importance of having two identical images, look what
 happens when one of the columns is altered -
                              __            __
                             @__@          @__@
                              ||            ==
                              ||            ==
                              ||            ==
                             -~~-          -~~-

    The sections that are identical remain three dimensional, but where
 the overlapping images are different, the effect is gone and the image is
 a flat mess of characters.

    If we wanted to have more than one column in three dimensions, we just
 add another next to the first two -

                      @==@          @==@          @==@
                       ||            ||            || 
                       ||            ||            || 
                       ||            ||            || 
                      =~~=          =~~=          =~~=

    Now we have two columns in three dimensions. Notice we still have the
 two translucent columns at either side. The 3D effect works on real
 columns too, try it on your next holiday to Athens!

    Some stereograms are simply two images that combine into a single 3D
 image, like the two columns above. Alternatively we can lay down a whole
 screen full of images as below -

      ___            ___            ___            ___            ___
    .' _ '.        .' _ '.        .' _ '.        .' _ '.        .' _ '.
    |R: '.'        |R: '.'        |R: '.'        |R: '.'        |R: '.'
    |o|            |o|            |o|            |o|            |o|
    |c|            |c|            |c|            |c|            |c|
    |k|            |k|            |k|            |k|            |k|
    |_|            |_|            |_|            |_|            |_|

    If we now link the images together we can give the appearance of one
 continuous layer that hovers infront of the screen -

 --.____.--~~~~~~--.____.--~~~~~~--.____.--~~~~~~--.____.--~~~~~~--.____.--
            ____            ____            ____            ____
 '.      .'~    ~'.      .'~    ~'.      .'~    ~'.      .'~    ~'.      .'
   \    /          \    /          \    /          \    /          \    /
    Y  Y            Y  Y            Y  Y            Y  Y            Y  Y
    |  |            |  |            |  |            |  |            |  |
    |  |            |  |            |  |            |  |            |  |
    |  |            |  |            |  |            |  |            |  |
    |__|            |__|            |__|            |__|            |__|

    The double images work best for simple pictures or where you want to
 draw attention to one particular image. The multiple images work better if
 you're trying to create a larger picture.
 __________________________________________________________________________

 3. Spacing

    Next we must consider the spacing of the images. The 3D effect relies
 heavily on geometry, so we have to make some assumptions about how the
 images will be viewed.

    The majority of people who see 3D Ascii artwork will be using an 80
 column display, on a screen about 12 - 14 inches wide and sitting about 3
 or 4 feet away from it. Ignoring any difficult maths, the effect of this
 arrangement is that most people won't be able to overlap images that are
 separated by more than 23 - 25 columns.

    This means that the repeating part of the picture is limited to this
 width (see if you can make the two vertical lines overlap) -

                         |                        |
                   _____\|                        |/_____
                        /|                        |\
                         |                        |

    Even though the overall picture can be wider than this, it will have to
 consist of segments that are this wide. Needless to say this makes it more
 restrictive to draw 3D images than normal Ascii pictures as you have less
 space in which to work.

    Remember, the space is not the distance between the two images (A on
 the diagram below), but the distance between the repeating parts of the
 stereogram (distance B) -

                           ____              ____
                         .'    '.          .'    '.
                         '.____.'          '.____.'
                         '.____.'          '.____.'
                         '.____.'          '.____.'
                         '.____.'          '.____.'
                         '.____.'          '.____.'
                         '.____.'          '.____.'

                         |      |<--- A -->|
                         |                 |
                         |<------ B ------>|


    If you're new to viewing 3D art, you may find that images over 15 - 18
 columns are too wide. This is because your eye muscles will need time to
 strengthen and your brain will need time to learn to relax the eyes to
 very wide angles before you can unfocus by a large amount. Persevere, it's
 worth it and some people reckon it improves their eyesight!
 __________________________________________________________________________

 4. Changing depth

    When the brain calculates how far away an object is, it measures the
 angle between the two eyeballs. The closer the eyes are to being parallel,
 the further away the object. As we have seen, getting the brain to overlap
 two separate images gives the impression of there being one image at a
 different depth. Therefore it follows that if we adjust the gap between
 the repeated images, we can alter the depth at which the object appears.

    If we take two objects again, but this time draw them with different
 spacings -
                             .                 .
                            /|\               /|\
                           / |:\             / |:\
                          /  |:/            /  |:/
                         /___|/            /___|/
                              .               .
                             /|\             /|\
                            / |:\           / |:\
                           /  |:/          /  |:/
                          /___|/          /___|/
                               .             .
                              /|\           /|\
                             / |:\         / |:\
                            /  |:/        /  |:/
                           /___|/        /___|/

    Start at the top two and get the single 3D image. Now if you look down
 you should see that the next pyramid is closer to you. The bottom pyramid
 is closer still.

    To make the pictures symmetrical, I've decreased the spacing by two
 characters each time. Changing the spacing by a single column gives you
 more control over the depth of the image.

    The general rule for viewers who relax their eyes (wide-eye) is that
 bringing images closer together makes them appear nearer to the viewer,
 spacing them out makes them appear deeper into the picture. Cross-eyed
 viewers will see the effect in reverse.

    We'll take the pyramids again, but this time copied across the screen
 with a single space between each layer - 

       .               .               .               .               .
      /|\             /|\             /|\             /|\             /|\
     / |'\           / |'\           / |'\           / |'\           / |'\
    /  |'/          /  |'/          /  |'/          /  |'/          /  |'/
   /___|/          /___|/          /___|/          /___|/          /___|/
         .              .              .              .              .
        /|\            /|\            /|\            /|\            /|\
       / |'\          / |'\          / |'\          / |'\          / |'\
      /  |'/         /  |'/         /  |'/         /  |'/         /  |'/
     /___|/         /___|/         /___|/         /___|/         /___|/
           .             .             .             .             .
          /|\           /|\           /|\           /|\           /|\
         / |'\         / |'\         / |'\         / |'\         / |'\
        /  |'/        /  |'/        /  |'/        /  |'/        /  |'/
       /___|/        /___|/        /___|/        /___|/        /___|/

    The change in depth between each layer is smoother, but equally is less
 pronounced.

    I aligned the middle columns for symmetry, there's no actual need to do
 this, sometimes it looks better if the images don't line up. In the above
 example, the pyramids don't get out of step by more than a couple of
 squares, but as we will see in the next section, it can become a problem
 ensuring that different layers don't drift too far horizontally from each
 other.

    When it comes to deciding depths, it's worth remembering that most
 viewers will expect the images at the bottom of the screen to appear
 closer than those at the top.
 __________________________________________________________________________

 5. Multiple layers

    Changing the gaps between columns produces different layers, but the
 previous example is a bit cold and disjointed - the individual images are
 flat and they don't interact with each other. A much better 3D effect is
 gained when layers of objects at different depths are laid on top of each
 other, or when one of the images contains more than one layer.

    When discussing layers, I often use the term one layer deeper or one
 layer nearer. If I say I've pushed a set of images one layer deeper into
 the screen, it means I've added one extra column of spaces in between the
 images. Bringing images one layer out of the screen involves removing a
 column of spaces between the images. If the layer is continuous, then I've
 either reduced it or widened it by one column.

    Let's look at a simple example of the images containing multiple layers
 first. Two squares (in case you weren't sure!) -
                      ____________       ____________
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |____________|     |____________|

    Completely flat and uninteresting, so lets add another square in the
 middle - 
                       ____________      ____________
                      |  ________  |    |  ________  |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |________| |    | |________| |
                      |____________|    |____________|

    Still flat, so lets try and make the inner square appear deeper in the
 picture by making it further apart than the outer one -
                       ____________      ____________
                      | ________   |    |  ________  |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Now you get the feeling of looking into a pit, so let's add some more
 squares - 
                       ____________      ____________
                      | ________   |    |  ________  |
                      ||  ____  |  |    | |   ____ | |
                      || |    | |  |    | |  |    || |
                      || |[]  | |  |    | |  | [] || |
                      || |____| |  |    | |  |____|| |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Now you have a reasonably convincing lift (elevator) shaft. Why the
 stagger in placing the squares? Personal opinion. This is how the picture
 looks if you only move the squares from one image -
                       ____________      ____________
                      | ________   |    |  ________  |
                      || ____   |  |    | |  ____  | |
                      |||    |  |  |    | | |    | | |
                      |||[]  |  |  |    | | | [] | | |
                      |||____|  |  |    | | |____| | |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Notice how the shaft now seems tilted to the left? (Did you just catch
 yourself shifting your head to the right? Convincing isn't it?!!) If I am
 drawing a double-image stereogram, I try to make changes to the layers on
 both the left and right images, otherwise one of the images becomes very
 distorted when compared to the other. It also makes for a more centred 3D
 effect.


    Now onto the hardest type of stereogram drawing, the multi-layer 
 continuous picture (sorry, I just love inventing names for things!).

    First we need to decide on some layers. My favourite way of drawing a
 multi-layer 3D picture is to start with the background layer and add the
 foreground layers on top as I need them. We'll start with a simple two
 layer picture to show the basic principles involved.

    Here's the background, a line of street lights, nine lines high -
1              __                __                __                __
2         .===|__|          .===|__|          .===|__|          .===|__|
3         ||                ||                ||                ||
4         ||                ||                ||                ||
5         ||                ||                ||                ||
6         ||                ||                ||                ||
7         []                []                []                []
8         []                []                []                []
9         []                []                []                []

    Thin vertical columns work well in stereograms as they allow you to
 fill the spaces in between with other layers.

    Now here's the foreground, a four line convoy of jeeps -
A           _  _            _  _            _  _            _  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
C       |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
D       `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    The jeeps are two layers above the streetlights for extra effect. The
 numbers are to make identification easier later on.

    First we put the two layers below each other to see how they line up
 horizontally (it's worth doing this now because once we start to overlap
 the layers it gets awkward to move them horizontally) -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    []                []                []                []
    []                []                []                []
    []                []                []                []
            _  _            _  _            _  _            _  _
         __//  |___.     __//  |___.     __//  |___.     __//  |___.
        |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    I've moved the streetlights so we get to see one of them between the
 jeeps.

    As the jeeps are 4 lines high, we'll overlap the top 3 lines of the
 jeeps with the bottom 3 of the lights. This is the method I use.

    Copy the top line from the foreground layer and insert it above the
 layer it will overlap on the background layer as shown (I've trimmed the
 rest of the layers to make it clearer) -

6   ||                ||                ||                ||
A           _  _            _  _            _  _            _  _
7   []                []                []                []

    We want to merge the middle line with the bottom line (above). Copy the
 bottom line and edit the copy, inserting the characters from the middle
 line as you go, making sure the new line matches both the old bottom line
 and the middle line -

6   ||                ||                ||                ||
A           _  _            _  _            _  _            _  _
A+7 []      _  _      []    _  _        []  _  _          []_  _
7   []                []                []                []

    Now delete the old bottom and middle lines -

6   ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _


    And copy these lines back into the original background -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
6   ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
    []                []                []                []
    []                []                []                []

    And the next line -

A+7 []      _  _      []    _  _        []  _  _          []_  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
8   []                []                []                []

    Now we have a situation where the foreground characters are on top of
 the background characters, so we simply delete any covered background
 letters and replace them with the foreground ones -

A+7 []      _  _      []    _  _        []  _  _          []_  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
8   []                []                []                []

    Putting the wanted lines back into the background -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
    []                []                []                []

    And so on until -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
C+9 []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    One multi-layer continuous stereogram! Phew!

    Yes this technique is a bit laborious, but you'll find that you make
 fewer mistakes when copying layers on top of each other. If you want more
 layers, you simply overlap them as shown.
 __________________________________________________________________________

 6. To mask or mix

    'The Phantom of The Opera is here...'. Well, almost the right type of
 mask, but no star prize. Masking is a technique I sometimes use when I'm
 working on complicated stereograms.

    The 3D effect relies on the brain being able to overlap two images to
 form a three dimensional one. Well sometimes, layers overlap in such a
 way to leave only one image. Let's take a look at the bottom of the jeep
 drawing again -

    ||                ||                ||                ||
    []      _  _      []    _  _        []  _  _          []_  _
    []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

                                        |_____
                                              \
    Notice that the street light is obscured here. Looked at in 3D, this
 part of the street light is now difficult to see properly as it has
 nothing to overlap with.

    The simplest way to cure this problem is to shift the jeeps one column
 to the left to obscure the street light. However, this is difficult in an
 overlapped drawing and it just causes new problems with other clashing
 layers.

    Instead, the next best thing to do is try to mask off the offending
 characters. By this I mean draw an imaginary blank layer around the fore-
 ground image - in this case, the jeep. This gives you -

    ||                ||                ||                ||
    []      _  _      []    _  _        [   _  _            _  _
    []   __//  |___.  [] __//  |___.     __//  |___.     __//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    Now this is not the best example as I've deleted a lot of characters,
 but it does illustrate the how the picture can be 'cleaned up' by trying
 to remove characters that don't appear to fit properly. This is very much
 personal judgement, particularly since once you start to draw more
 complicated drawings with three or four complicated layers, you will get
 character clashes that *cannot* be removed with masks, no matter how hard
 you try!


    Unfortunately, there is a drawback with masking - you can be left with
 large holes in your stereogram that can spoil the picture. The other way
 to deal with character clashes is to borrow (steal) an idea from Row and
 use an alternative Ascii character that best approximates the two clashing
 characters.

    In the above example, the clash is fairly simple to mix. The two
 Ascii characters that need to be mixed are the '[' of the streetlight and
 the '_' of the jeep's bonnet. The obvious character to use to represent
 both of these Ascii shapes is the '[' as it contains the streetlight shape
 plus enough of a low horizontal line to fool the eye. The result of this
 mix can be seen below -

    ||                ||                ||                ||
    []      _  _      []    _  _        []  _  _          []_  _
    []   __//  |___.  [] __//  |___.    []_//  |___.     _[//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    In this drawing, the mixing effect gives a much better overall look. In
 other cases, the masking effect is a better way to solve character clashes.
 Of course, the decision on which effect appears better is very subjective,
 so don't always expect to be able to make a quick decision when you see a
 character clash.


    Good examples of character clashes that aren't worth fixing can be
 seen in one of my earlier drawings, shown below -

      .                    .                    .                    .
      :                    :                    :                    :
      :    .               :    .               :    .               :
     .'   .   .           .'   .   .           .'   .   .           .'   .
    .'   .' O.'   .      .'   .O  .'   .      .'  O.'  .'   .      .'O  .'
   .'   .'  .'  ..      .'   .'  .'  ..      .'   .'  .'  ..      .'   .'
   ::   :   .O ..       ::   :  O.' ..       ::   :O  .' ..       ::  O:
   : \. '   :  :         \. .'   :  :        \.  .'   :  :       \.   .'
 \,  ;\\,,  :O '.    \,  ;\\,,  O:  '.   \,  ;\\,, O :   '.  \,  ;\\,,O'
  \\::333:o  .  ''    \\::333:o  '.  ''   \\::333:o   '.  ''  \\::333:o
 , /:33333:< :  ,      /:33333:<  ,   :    /:33333:<,  ::  :   /:33333:<
  ' '///''    .:/     ' '///''  .:/   :   ' '///''.:/  .'  :  ' '///'' ::
     /  :: ,,///;,  ,/   /   ,,///;,  ,/ .:  / ,,///;,  ,/ '. .: /     ::
       .' o:33333:://       o:33333::// . :   o:33333:://   '. :      .''
      .' >:3333333:\\      >:3333333:\\ ::   >:3333333:\\    ::      .'  .
     .'    ''\\\\\" '\       ''\\\\\" '\ :     ''\\\\\" '\   ::     .'   :
     ::    '. ';\  ' '\   ::    ';\  . '\ '    :: ';\ .  '\ .' '    ::
     ':..   ' ,. '' :     ':..   ' ,.:'' :     ':..   ' ,.:'' :     ':..
      :::    .''   ::      :::    .''   ::      :::    .''   ::      :::
      :::  .:' .  .'       :::  .:' .  .'       :::  .:' .  .'       :::
      ::: :::  ::::        ::: :::  ::::        ::: :::  ::::        ::: :

                                 DR J                DR J

    Look at the seaweed above the foreground fish's tail, notice the clash
 caused by the fish covering the seaweed? Well I could try and sort out a
 way of curing the problem, but what for? The clash is almost unnoticeable
 and has virtually no effect on the overall look of the picture.

    As an aside, this picture is clearer when viewed as a stereogram
 because the 3D separates the fish from the seaweed better than the brain
 can when looking at the flat picture!

    When drawing random-letter stereograms, many artists add two markers at
 the top of the drawing to show at what point the images should overlap. I
 decided to incorporate this idea in my drawings by adding my name in 3D.
 The DR J's are always one layer above the main picture, so you should look
 at them first to get an idea of the picture's depth. Once you've got them,
 look at the main image and you should be able to see it as a stereogram
 immediately.


    Still here? You are keen, aren't you?!! ;-)

    Well this concludes the sections on the basic drawing techniques, the
 next section lists some of the common problems that arise when drawing
 stereograms.
 __________________________________________________________________________

 7. Possible traps and pitfalls

    This section is based on personal opinion more than any of the others.

 
 Too many layers

    Once you start drawing multi-layer stereograms, the temptation is to
 keep adding more and more layers. Up to about five layers is fine, but go
 beyond that and the difference in spacing between the characters in the
 top layer and the bottom layer will be so great as to cause the layers to
 'break up' while being viewed. This is when the characters on one layer
 obviously no longer overlap while the viewer is concentrating on another
 layer.

    For example, look at the stereogram below - 

                        (-O-)      (-O-)      (-O-)
                       |-O-|       |-O-|       |-O-|
                      (-O-)        (-O-)        (-O-)
                     |-O-|         |-O-|         |-O-|
                    (-O-)          (-O-)          (-O-)
                   |-O-|           |-O-|           |-O-|
                  (-O-)            (-O-)            (-O-)

    If you lock onto the top layer, and then glance downwards, you will see
 that each layer down becomes further and further disjointed. At first, the
 effect is not too noticeable, but by the time you reach the bottom layer,
 the images are so badly misaligned that the 3D effect is missing
 completely.


 Images too close together

    As I mentioned earlier, there is a 'limit' to the distance between
 repeating images in a stereogram before the pattern becomes too wide to be
 seen. The reverse effect is also true, if the repeating patterns are too
 close together, then the 3D effect becomes difficult to 'lock onto'. For
 example, take the picture shown below -

               ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
                |   |   |   |   |   |   |   |   |   |   |   |
                |   |   |   |   |   |   |   |   |   |   |   |

    When the brain tries to unfocus the eyes by only a small amount, to
 view a closely spaced stereogram, it is still receiving visual information
 about the correct distance to the screen. If the information is 'strong'
 enough, then the eyes 'snap back' to the correct focusing point and the 3D
 effect is lost. This is often what happens when you view stereograms for
 the first time, the 3D illusion isn't strong enough to fool the brain so
 it re-aligns the eyes making the correct images overlap.


 Continous lines

    When the brain overlaps images, it is looking for visual cues to use
 as it aligns the two images. Normally, the images can only be overlapped
 at certain points, such as the line shown below -

   ----------||----------||----------||----------||----------||----------

    However, when drawing Ascii pictures, sometimes you may want to draw a
 continuous line, for example for a bridge or a road. This can cause
 problems when viewed in 3D.

    For example, taking the line above, we can see that the brain will want
 to overlap this part with this part, giving the line a specific depth -
                   \_____        \___
                         |           |

   ----------||----------||----------||----------||----------||----------

    Now take a continous line like so -

   ----------------------------------------------------------------------

    The brain no longer has any visual cues on which to rely on, so when
 it tries to align this character, it can align it with any of these ones -
                          \_              ______________________/
                            |            |         |
   ----------------------------------------------------------------------

    The result of this is that the line does not stay at the depth that you
 want and instead changes depth as the brain attempts to align the image.
 For this reason, I always try to break up any continous lines with other
 characters, to ensure that the line stays at the depth I want.
 __________________________________________________________________________

 8. Conclusion

    Well, what is there to conclude? This guide started out as simply a way
 of answering some of the general questions that get asked about Ascii
 stereograms. All the techniques listed above are ones that I use for my
 own artwork, but that doesn't mean that it's a complete list of the
 available techniques.

    I hope that this guide will be useful, not just to novices, but to
 Ascii artists of all levels. I think that we are still a long long way
 from exhausting the possibilities of Ascii art and the stereogram is
 arguably the least developed of all the Ascii styles.

    Maybe it's time to redress the balance.

    Have fun and get drawing!

                                                       DR J

 __________________________________________________________________________

 A. Viewing 3D pictures

    If you can't see stereograms then this is the key to the whole guide,
 if you can't get beyond this part, nothing I've said in the previous
 sections is going to make much sense!

    Humans have two eyes, roughly              Critical Design
 level and separated by only a few                 Feature
 centimetres, but it is this 'design
 feature' that lets us see in three               ->|   |<- 6-8cm
 dimensions.
                                                   |||||||
    The key to stereoscopic or three              /       \
 dimensional vision is the ability               | (o) (o) |
 to 'line up' the separate views of              |    .    |
 an object seen from each eye to form             \  \_/  /
 a single image.                                   \_____/

    Normally, when looking at something, the brain is presented with two
 images, one from each eye. In order to make sense of the information it
 is receiving, the brain alters the angle of the two eyes until the images
 overlap. The brain then uses the muscles that surround the eyeballs to
 alter their shape to create a sharp image. Using the eyeballs to provide
 a sharp image is an independent action from lining up the eyes and does
 not contribute to the 3D effect, just the clarity. This is known as
 focusing. The brain then measures the angle between the eyes and using
 simple trigonometry, calculates the distance to the object in focus. The
 point at which the two images overlap is called the focal point and the
 distance is referred to as the focal distance.

    The two pictures below show how the eyes normally see an image on a
 monitor. The right-hand '3-D' seen by the right eye overlaps with the
 right-hand '3-D' seen by the left eye (same for the left-hand one) and
 the brain locks the eyes as the image is focused. The diagram on the left
 shows the angle between the eyes whilst focusing on a screen image. The
 diagram on the right shows what the brain sees and what distance it
 perceives it to be.


 screen       ________3-D___3-D________        ________3-D___3-D________
                          .
                        .   .
                      .       .
                    .           .
 eye level        <O>           <O>                <O>           <O>


    The problem for the brain is that it can only focus by comparing the
 two images that it sees. It needs two images of an object to focus upon it
 properly (making it difficult to focus on a point in mid air). Normally,
 the brain is only presented with two images of each object, so is able to
 overlap them easily. It is when the brain is unable to decide at what
 point the images should overlap that it can be fooled.

    As stated earlier, aligning the two eyes onto an object and obtaining a
 sharp image are separate functions for the brain. This means that the eyes
 can view an object clearly without locking onto it.

    If we use the same two images as above, the brain will normally focus
 correctly on the screen. However with a little training, it is possible to
 let the eyes 'drift' outwards, so that they are effectively focusing on a
 point *behind* the screen.

    The best way to learn how to 'unfocus' is to stand at arms' length in
 front of a wall, keep your elbows against your chest and hold both hands
 in front of your face, with both index fingers extended vertically.

    If you focus on your fingers,             _           _
 you should simply see them both             |_|         |_|
 as shown on the right. The wall             |L|         |R|
 behind will be blurred and out              | |         | |
 of focus.                                  Solid       Solid

    Now focus on the wall. You will         _   _       _   _
 probably see four translucent             |_| |_|     |_| |_|
 (semi-transparent) fingers (don't         |L| |L|     |R| |R|
 worry, they're alright!). This is         | | | |     | | | |
 because the brain is now aligning
 the images of the wall instead of      Translucent   Translucent
 your fingers.

    Next, keep focusing on the wall,         _      _      _
 but step backwards or forwards             |_|    |_|    |_|
 until the two centre fingers meet          |L|    |L|    |R|
 and overlap, forming a solid finger        | |    |R|    | |
 in the middle. Even though you are                 
 still looking at the wall, it should        ^      ^      ^
 be possible to see the 'combined'           |    Solid    |
 finger clearly.                             '-Translucent-'

    It is this skill, being able to look behind an object but still keeping
 it in focus, that allows the brain to be fooled into seeing 3D pictures.

    Returning to our screen with our new-found (and practiced!) skill, we
 allow the eyes to focus behind the screen as shown below. Initially, the
 brain sees two different images. However, as the eyes focus further back,
 the right-eye's view of the left-hand '3-D' and the left-eye's view of the
 right-hand '3-D' overlap (Yes, go back and re-read that again!). At this
 point the brain becomes confused. It sees a solid combined image at the
 centre of its vision (the only bit it is interested in) despite the rest
 of the image being jumbled. If the viewer holds his or her eyes in that
 position, the brain simply resolves the paradox by deciding that it has
 locked on correctly to the object in front.


 virtual screen                                ________3-D___3-D________
                          .
                         . .             3D image->       3-D
 real screen  ________3-D___3-D________
                       .     .
                      .       .
                     .         .
                    .           .
 eyes             <O>           <O>                <O>           <O>


    Now convinced that it has the correct lock-on angle, the brain will
 focus the eyeballs for a clear image and then recalculate the distance to
 the object, but with an incorrect angle. Because the eyes are at a wider
 angle, *everything* appears further back (although it might not seem that
 way) but more importantly, the combined image appears in front of all the
 other screen images - the brain appears to view everything unfocused as
 being even further back.

   It is worth noting again that crossing your eyes achieves a 3D effect
 in reverse. This is not advised because the eyes have difficulty in
 focusing on the two images and if the wind changes, you'll stay that way!
 __________________________________________________________________________

                   Saturn          Saturn


                        /\              .\
      :F_P:           /   |            /  |
                     / /| | .         / | |
                  .,--,. /        .,--,. /
                 /      /|       /      /|
                 \ ,   / /       \ .   / /
                 /\_../-'         \_../-'
              , / |/ /           / / /
               /    / o         /   /o
               /  /            /  /
               '''     +       " '    +
            *               *

minute a right minute a right minute a right minute a right minute a right
 down year left down year left down year left down year left down year lef
 compiler error compiler error compiler error compiler error compiler erro
i second month i second month i second month i second month i second month
er using face her using face her using face her using face her using face
 frogs all over frog all hover frog all hover frog all hover frog all hove
rt they work tart the work start the work start the work start the work st
er frogs and over frog and hover frog and hover frog and hover frog and ho
y pit at no play pit a no play spit a no play spit a no play spit a no pla
te server my date server my date server my date server my date server my d
 down year left down year left down year left down year left down year lef
at here  makes at here makes eat here makes eat here makes eat here makes 
k tart they jack tart the jack start the jack start the jack start the jac
 pore old and a pore old an a spore old an a spore old an a spore old an a
dull tart they dull tart the dull start the dull start the dull start the
oy over frogs boy over frog boy hover frog boy hover frog boy hover frog b
rt back ever fort back ever fort back ever fort back ever fort back ever f
er this is filler this is filler this is filler this is filler this is fil
of up into out of up into out of up into out of up into out of up inot out
will never act will never act will never act will never act will never wil
otally in the totally in the totally in the totally in the totally in :F_P:

    __       __         __        __       __        __         __             
  _(  )__  _(  )__    _(  )__   _(  )__  _(  )__   _(  )__    _(  )__ 
 (_______)(_______)  (_______) (_______)(_______) (_______)  (_______)
 
    -.-    -.-     -.-    -.-      -.-     -.-   -.-     -.-    -.-    
     
.---.____.---.____.---.____.---.____.---.____.---.____.---.____.---._
___.---.___.---.___.---.___.---.___.---.___.---.___.---.___.---.___.-
.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--
__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-.__.-

Joe

\\\\|////\\\\|////\\\\|////\\\\|////\\\\|////\\\\|////\\\\|////\\\\|///
 """""""  """""""  """""""  """""""  """""""  """""""  """""""  """""""
   
   o        o         o        o         o        o         o        o 
 ,_"?     ,_"?      ,_"?     ,_"?      ,_"?     ,_"?      ,_"?     ,_"?
   (        (         (        (         (        (         (        ( 
=====i========i========i========i========i========i========i========i==
 o       o       o       o       o       o       o       o       o     
  O      O      O      O      O      O      O      O      O      O     
0     0     0     0     0     0     0     0     0     0     0     0    


Joe

      _             _            _             _           _    
    _( )          _( )         _( )          _( )        _( )   
  _( )  )_      _( )  )_     _( )  )_      _( )  )_    _( )  )_ 
 (____(___)    (____(___)   (____(___)    (____(___)  (____(___)
                                                                
 
   /\          /\           /\          /\         /\        
  /  \  /\    /  \  /\     /  \  /\    /  \  /\   /  \  /\   
 /    \/  \  /    \/  \   /    \/  \  /    \/  \ /    \/  \  
           \/          \ /          \/          /          \/ 
   ..        ..        ..         ..        ..         ..       
"        "         "        "         "         "        "      
    *       *        *       *        *       *       *       *
  @     @      @     @      @      @     @      @     @     @   
 \|/   \|/    \|/   \|/    \|/    \|/   \|/    \|/   \|/   \|/  


Joe

                   3-D                  3-D
                _____________      _____________
               | _________   |    |  _________  |
               || _____   |  |    | |  _____  | |
               ||| _   |  |  |    | | |  _  | | |
               ||||_|  |  |  |    | | | |_| | | |
               |||_____|  |  |    | | |_____| | |
               ||_________|  |    | |_________| |
               |_____________|    |_____________|
ua

     /^\           /^\           /^\           /^\           /^\
 ####################################################################
 ####################################################################
  /    ####     /   ####\     /  #### \     / ####  \     /####   \
/       ## \__/      ##  \__/     ##   \__/    ##    \__/   ##     \
   ____ ##     ____  ##    ____   ##   ____    ##  ____     ## ____
  /    \##    /    \ ##   /    \  ##  /    \   ## /    \    ##/    \
 |  2D  |#   |  2D  |##  |  2D  | ## |  2D  |  ##|  2D  |   #|  2D  |
 |  or  |#   |  or  |##  |  or  | ## |  or  |  ##|  or  |   #|  or  |
 |  3D  |#   |  3D  |##  |  3D  | ## |  3D  |  ##|  3D  |   #|  3D  |
 |  ??  |#   |  ??  |##  |  ??  | ## |  ??  |  ##|  ??  |   #|  ??  |
 |      |    |      |    |      |    |      |    |      |    |      |
 --------    --------    --------    --------    --------    --------
  \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\
   \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\    \\\\\\\\
     \\\\\\      \\\\\\      \\\\\\      \\\\\\      \\\\\\      \\\\\\
                                                                   DR J

From: s1171180@giaeb.cc.monash.edu.au (Rowan Crawford)


            .-~~\           ::::::    .-~~\        ::::::
           /     \  _       |::::|   /     \ _     |::::|
           ~x    .-~_)_     l~~~~!   ~x   .-~_)_   l~~~~!
             ~>x".-~   ~-.   \RC/      ~x".-~   ~-. \RC/
          _   ( /         \   ||    _  ( /         \ ||
          ||   T  o  o     Y  ||    ||  T o  o      Y||
        ==:l   l   <       !  (3  ==:l  l  <        !(3
           \\   \  .__/   /  /||     \\  \  ._/    / ||
            \\ ,r"-,___.-'r.//||      \\,r"-,___.-'r/||
             }^ \.( )   _.'//.||      }^\. ( )  _.-//||
            /    }~Xi--~  //  ||     /   }~Xi--~  // ||\
           Y    Y I\ \    "   ||    Y   Y I\ \    "  || Y
           |    | |o\ \       ||    |   | |o\ \      || |
           |    l_l  Y T      ||    |   l_l  Y T     || |
           l      "o l_j      |!    l     "o l_j     || !
            \                 ||     \               ||/
          .--^.     o  -Row .^||.  .--^.     o -Row  ||--.
               "           ~  `'        "           ~`'


"It is, of course, my old snowman pic with a few alterations. I did start
to convert my T-Rex into 3D, but the distance you would have needed to
cross yours eyes would have been impossible. If we could do colour
separation in ascii, it would be much easier to do. Oh well 8)."



    _            _            _            _            _            _
   YoY          YoY          YoY          YoY          YoY          YoY
-=<{Koala}>=-=<{Koala}>=-=<{Koala}>=-=<{Koala}>=-=<{Koala}>=-=<{Koala}>=-
   | |  ___     | |   ___    | |    ___   | |     ___  | |      ___ | |
   |/|{~._.~}   |/| {~._.~}  |/|  {~._.~} |/|   {~._.~}|/|    {~._.~|/|
   | | ( Y )    | |  ( Y )   | |   ( Y )  | |    ( Y ) | |     ( Y )| |
   |/|()~*~()   |/| ()~*~()  |/|  ()~*~() |/|   ()~*~()|/|    ()~*~(|/|
   | |(_)-(_)   | | (_)-(_)  | |  (_)-(_) | |   (_)-(_)| |    (_)-(_| |
   |/|          |/|          |/|          |/|          |/|          |/|
>=-| l RoWaN }>=| l{ RoWaN }>| l<{ RoWaN }| l=<{ RoWaN | l-=<{ RoWaN| l=-
  / o \        / o \        / o \        / o \        / o \        / o \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                          - Rowan Crawford

From: Felix Lee

       |  |   \\|.'    |  |    \\|.'   |  |     \\|.'  |  |
       | ||   \` /   _.| ||,!  \` /   _| ||\,!  \` /   | ||
       ||||`. f |_.-'.'||||\`. f |_.-'.|||| \`. f |_.-'||||
       | ||\ \|! ,-'   | || \ \|! ,-'M | ||  \ \|! ,-' | ||
       || |W`. ||  N   || |  `. ||   N || |   `. ||    || |
       ||||H `. |  W   ||||  H`. |   W ||||    `. |    ||||
       || |N  |L|  M   || |  N |L|   M || |    N|L|    || |
       | ||W  ||]  H   | ||  W ||]   H | ||    W||]    | ||
       ||||M  [ I  W   ||||  M [ I   W ||||    M[ I    ||||
       || |H  I |  M   || |  H I |   M || |    HI |    || |
       | [|N, !l| ,H\  | [| /N,!l|  ,H\| [|   /N!l|    | [|
       || |   '-`      || |    '-`     || |     '-`    || |
      / '| \          / '| \          / '| \          / '| \   - Felix Lee

From: rak@crosfield.co.uk (Richard Kirk)
   ,..     .    ,..     .    ,..     .    ,..     .    ,..     .    ,..     .
`~'   `~^~' ``~'   `~^~' ``~'   `~^~' ``~'   `~^~' ``~'   `~^~' ``~'   `~^~' `
   \/          \/          \/          \/          \/          \/          \/
  \/          \/          \/          \/          \/          \/          \/
   \\         \\/        \\\/       \\ \/      \\  \/     \\   \/    \\    \/
  \,...   \   ,...   \   ,...   \   ,...   \   ,.../  \   ,...\/ \   ,... \/\
\\;::(O;  \\\;::(O;  \\\;::(O;  \\\;::(O;  \\\;::(O;/ \\\;::(O;\/\\\;::(O; \\\\
<{(fishy   <{(fishy/  <{(fishy / <{(fishy  /<{(fishy   <{(fishy/  <{(fishy\/ <{
//^UWU~  \///^UWU~/  ///^UWU~\/ ///^UWU~ \////^UWU~  \///^UWU~/  ///^UWU~\/ ///
  \///  \//   // /  \/   /// /  //  //\/ / /\/ // \/ // \///  \/ /  \//   \///
   \/    \/    \/    \/    \/    \/    \/    \/    \/    \/    \/    \/    \/
  \/      \/  \/      \/  \/      \/  \/      \/  \/      \/  \/      \/  \/
o0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O
0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0O
o0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O0oo0Oo0OOo0O

From: jittlov@erehwon.caltech.edu (Mike Jittlov)

Earliest 3D sig?

_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~
!   Adam      Adam      Adam      Adam      Adam      Adam   ! "Lawn       !
!Spragg   Spragg   Spragg   Spragg   Spragg   Spragg   Spragg!   service!" !
!   Adam      Adam      Adam      Adam      Adam      Adam   !       -Stup !
!Spragg   Spragg   Spragg   Spragg   Spragg   Spragg   Spragg!             !
!   Adam      Adam      Adam      Adam      Adam      Adam   !  atspragg@  !
!Spragg   Spragg   Spragg   Spragg   Spragg   Spragg   Spragg! ucdavis.edu !
!   Adam      Adam      Adam      Adam      Adam      Adam   !   GO AGS!   !
_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~



   o                o                o                o                o
 /<.            _ /<.            _ /<.            _ /<.            _ /<.
)>(*)       o  (*)>(*)      o   (*)>(*)     o    (*)>(*)    o     (*)>(*)
        o_ /<.        o  _ /<.      o    _ /<.    o      _ /<.  o
     _ /<.)>(*)    _ /<.(*)>(*)  _ /<.  (*)>(*)_ /<.    (*)>(_)/<.
    (*)>(*)       (*)>(*)       (*)>(*)       (*)>(*)       (*)>(*)
/___\|/___\|/___\|/___\|/___\|/___\|/___\|/___\|/___\|/___\|/___\|/___\|/



  .    .   .     .  .    .    .   .     .  .    .    .   .     .  .    .    .
    .    .    .      .     .    .    .      .     .    .    .      .     .    .
 ./\    .   .   /\ .    /\     .   .  /\  .   /\      .   . /\   .  /\.      .
 /  \.        ./  \   ./  \ .        /  \    /  \  .       /  \    /  \   .
/    \ .  /\  /    \  /    \  . /\  /    \. /    \   ./\  /    \ ./    \    /\
      \  /  \/     _\/      \  /  \/    _ \/      \  /  \/   _  \/      \  /  \
    _  \/         (_)    _   \/        (_)    _    \/       (_)    _     \/
   (_)        _    |    (_)        _    |    (_)        _    |    (_)        _
    |        (_)         |        (_)         |        (_)         |        (_)
--------+-----+------------+-------+----------+---------+--------+-----------+-
--------|------------------|------------------|------------------|-------------
                                                                  Mike Elness
________/""||"""""""""""""|_________/""||"""""""""""""|_________/""||""""""""""
._/"\_, |  ||_____________| ._/"\_, |  ||_____________| ._/"\_, |  ||__________
"o---o" 'O--OO       OO OO  "o---o" 'O--OO       OO OO  "o---o" 'O--OO       OO
""""\,   .__/""\__,   .__/"""""\,   .__/""\__,   .__/"""""\,   .__/""\__,   .__
---()"   "()----()"   "()-----()"   "()----()"   "()-----()"   "()----()"   "()
\                 /"""T"""\                 /"""T"""\                 /"""T"""\
_>---\       ,---<____|____>---\       ,---<____|____>---\       ,---<____|____
-/"\ {      / /"\    -|   -/"\ {      / /"\    -|   -/"\ {      / /"\    -|   -
-\_/-=      =-\_/-----+----\_/-=      =-\_/-----+----\_/-=      =-\_/-----+----
_______________________________________________________________________________
                                                                - Mike Elness


     .. .-.              .. .-.           .. .-.
   .'  `' ;   .-''-.   .'  `' ;  .-''-. .'  `' ;
   `-..,-'   :     ;   `-..,-'  :     ; `-..,-'
              `--/\              `--/\
      /\       /WW;:\  /\         /WW;:\ /\
    /WW;:\ /\/WW;::' /WW;:\  /\ /WW;::'/WW;:\
  /WWW;;:. \;:\;::'/WWW;;:. \;:.\W;::/WWW;;:. \
< ---===---,--~--.,---===---,---~--.,---===--- >
  \   ~    /~ /    \  ~     / ~ /    \    ~   /
    \  ~ / \/\  ~    \  ~ /  \/ \   ~  \   ~/
      \/       \  ~ /  \/         \  ~ / \/
                 \/                 \/        - Nathan@hopper.itc.virgina.edu



                 (__)                  (__)
                 (oo)     (__)         (oo)    (__)
                  \/-(__)-(oo)          \(__)--(oo)
                   /-(oo)--\/           /(oo)---\/\
              /-------\/  ||*     /-------\/   ||| *
             / |     ||---||     / |     ||----||^
            *  ||----||   ^^    *  ||----||    ^^
               ^^    ^^            ^^    ^^
                      --Ooya            --Ooya


                  ) ) )                     ) ) )
                ( ( (                      ( ( (
              ) ) )                       ) ) )
           (~~~~~~~~~)                 (~~~~~~~~~)
            | POWER |                   | POWER |
            |       |                   |       |
            I      _._                  I       _._
            I    /'   `\                I     /'   `\
            I   |   N   |               I    |   N   |
            f   |   |~~~~~~~~~~~~~~|    f    |    |~~~~~~~~~~~~~~|
          .'    |   ||~~~~~~~~|    |  .'     |    | |~~~~~~~~|   |
        /'______|___||__###___|____|/'_______|____|_|__###___|___|

                                                    -- Chunkuan Shih



Dr.           Dr.            Dr.            Dr.          Dr.            Dr.
 H O    *    W H O     *    W H O     *    W H O*    *  W H O  *    *  W H O
 *        *     *        *     *        *     *        *     *        *     *
  \|/  *        \|/   *       \|/    *      \|/     *     \|/      *    \|/
 __^__      *  __^__        *__^__*        __^__ *       __^__  *      __^__
 |#|#|   *     |#|#|   *     |#|#|    *    |#|#|     *   |#|#|      *  |#|#|
 |L|L|     *   |L|L|      *  |L|L|       * |L|L|        *|L|L|*        |L|L|
 |L|L|*        |L|L| *       |L|L|  *      |L|L|   *     |L|L|    *    |L|L|
 |L|L|   *     |L|L|    *    |L|L|     *   |L|L|      *  |L|L|       * |L|L|
 -----      *  -----       * -----*       *----- *       -----  *      -----
Dr.    *       Dr.    *       Dr.    *      Dr.     *       Dr.    *       Dr.
 H O      *   W H O      *   W H O      *  W H O       *   W H O      *   W H O

                             - Time Lady Rebecca (00rrchorzemp@bsuvc.bsu.edu)



  ()      ()      ()      ()      ()      ()      ()      ()      ()
 /[]\    /[]\    /[]\    /[]\    /[]\    /[]\    /[]\    /[]\    /[]\
.-##..___.##--..__##.---..##_..---##___..-##..___.##--..__##.---..##_.
.-|//___..|//.___.|//-.___|//--.__|//---._|//.---.|//..---|//_..--|//_
.---.___.---.___.---.___.---.___.---.___.---.___.---.___.---.___.---._
.---.__.---.__.---.__.---.__.---.__.---.__.---.__.---.__.---.__.---.__
.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.__.--.
thale@novell.com, unofficially speaking _.--._.--._.--.3D waterskiing!




ONS            DRAGONS            DRAGONS            DRAGONS            DRAGO

    \ _^ /   ,^,  % %  \ _^ /   ,^,   % % \ _^ /   ,^,    % %\ _^ /   ,^,
    \>@@@@@@@@VRf*oF=p>VRf*oF=p>VRf*oF=p>VRf*o>VRf*o>VRf*o>VRf*o>VRf*o>5_-VRf*o>5_-VRf*o
F$HncL4q/F$HncL4q/F$HncL4q/F$HncLq/F$HncLq/F$HncLq/F$HncLq]/F$HncLq]/F$HncL
ev>!%BRpdev>!%BRpdev>!%BRpdev>!%Rpdev>!%GRdev>!%hGdev>!%hGd.ev>!%hGd.ev>!%h
lvUbT?K#rlvUbT?K#rlvUbT?K#rlvUbTK#rlvUbTmKrlUbmTbmrlUbmTbmr?lUbmTbmr?lUbmTb
2]'e0p!(_2]'e0p!(_2]'e0p!(_2]'ep!(_2]'ep!(_2'e;p!(_2'e;p!(_2$'e;p!(_2$'e;p!
b%V.F!VHKb%V.F!VHKb%V.F!VHKb%V.FVHKb%VD.VHKb%VD.VHFK%VD.VHFTK%VD.VHFTK%VD.V
n=RnW]eW@n=RnW]eW@n=RnW]eW@n=RnWeW@n=RnqWW@n=RnqW[Wn=RnqW[Wxn=RnqW[Wxn=RnqW
URwWv9Vt_URwWv9Vt_URwWv9Vt_URwWv9t_URwWv09t_URwWv0t_URwWv0%t_URwWv0%t_URwWv
B{WMx3mcSB{WMx3mcSB{WMx3mcSB{WMx3mcB{WMx3mcB{WMx3mcB{WMxl3mcB{WMxl3mcB{WMxl
:=$7?^#8T:=$7?^#8T:=$7?^#8T:=$7?^#8T:=7?^#8T:=7?^#8T:H=7?^#8T:H=7?^#8T:H=7?
!aj0t(?+&!aj0t(?+&!aj0t(?+&!aj0t(?+&!aj0t(+&!aj0tU(+&!aj0tU(+&!aj0tU(+&!aj0
(hulHqfFh(hulHqfFh(hulHqfFh(hulHqfFh(hulHqfFh(hulHqfFh(hulHqfFh(hulHqfFh(hu

From: rak@crosfield.co.uk (Richard Kirk)
"Here's an attempt at 3-D boxes.  Stick your nose on the screen as for the
random dot stereograms, and you ought to see some sort of 3-D thingy.  It
won't look square anymore - it tapers towards the front...

+------+       +------+       +------+       +------+       +------+
|`.    |`.     |\     |\      |      |      /|     /|     .'|    .'|
|  `+--+---+   | +----+-+     +------+     +-+----+ |   +---+--+'  |
|   |  |   |   | |    | |     |      |     | |    | |   |   |  |   |
+---+--+   |   +-+----+ |     +------+     | +----+-+   |   +--+---+
 `. |   `. |    \|     \|     |      |     |/     |/    | .'   | .'
   `+------+     +------+     +------+     +------+     +------+'


   .+------+     +------+     +------+     +------+     +------+.
 .' |    .'|    /|     /|     |      |     |\     |\    |`.    | `.
+---+--+'  |   +-+----+ |     +------+     | +----+-+   |  `+--+---+
|   |  |   |   | |    | |     |      |     | |    | |   |   |  |   |
|  ,+--+---+   | +----+-+     +------+     +-+----+ |   +---+--+   |
|.'    | .'    |/     |/      |      |      \|     \|    `. |   `. |
+------+'      +------+       +------+       +------+      `+------+

From: benjy@totoro.ai.mit.edu (Benjamin B. Thomas)

+------+       +------+       +------+       +------+       +------+
|`.     `.     |\      \      |      |      /      /|     .'     .'|
|  `+------+   | +------+     +------+     +------+ |   +------+'  |
|   |      |   | |      |     |      |     |      | |   |      |   |
+   |      |   + |      |     |      |     |      | +   |      |   +
 `. |      |    \|      |     |      |     |      |/    |      | .'
   `+------+     +------+     +------+     +------+     +------+'


   .+------+     +------+     +------+     +------+     +------+.
 .'      .'|    /      /|     |      |     |\      \    |`.      `.
+------+'  |   +------+ |     +------+     | +------+   |  `+------+
|      |   |   |      | |     |      |     | |      |   |   |      |
|      |   +   |      | +     |      |     + |      |   +   |      |
|      | .'    |      |/      |      |      \|      |    `. |      |
+------+'      +------+       +------+       +------+      `+------+

From: me90drj@brunel.ac.uk (DR J)
"The first picture is a Tour-de-France shot. Trouble is, I think it's a
little too complicated and the image depth is too great. It's a hard one
to see, best to start looking at one of the cyclists in the front row
first before moving around the rest of the pic."


 |      |      |      |      |      |      |      |      |      |      |
 |------|------|------|------|------|------|------|------|------|------|--
 |      | o__, |       o__,  |      o__,   |     o__,    |    o__,     |
 | o__,--|,>_/-o__,-|--,>_/o__,|----,>_o__| -----,>o_|,--|----,o|_,----|--
   ,>_/-_|x)`\(,>_/-| (x)`\,>_/|_  (x)`,>_|-_   (x),>|/-_    (x,|_/-_
  (x)`\(x|    (x)`\(|)    (x)`\|x)    (x)`|(x)    (x)|\(x)    (x|`\(x)
 --------|----------|----------|----------|----------|----------|---------
 e  Tour | Le  Tour | Le  Tour | Le  Tour | Le  Tour | Le  Tour | Le  Tour
 ________|__________|__________|__________|__________|__________|_________
 ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^


"The next picture is just a desert scene (cactii modified from ones in a
drawing by Chris Pirillo). The mountains were done first and the cactii
were stuck on top afterwards."


          /^\              /^\              /^\              /^\
      _  /   \        _   /   \       _    /   \      _     /   \     _
     / \_     \_     / \_/     \_    / \_ /     \_   / \_  /     \_  / \_
    /    \      \   /    \       \  /    \        \ /    \          /    \
 __/      \      __/      \      __/      \      __/      \      __/      \
   xx      \    /xx        \   xx  \       \ xx /  \       xx   /  \     xx
 x XX     x \_ x XX \    x   x XX   \   x  x XX     \  x x XX _/    \  x XX
 X XX-x-x-XxX--X XX-x--x-XxX-X XX-x---x-XxXX XX-x----x-XxX XX-x-----x- X XX
 XxXX X XxX    XxXX X  XxX   XxXX X   XxX  XxXX X    XxX XxXX X     Xx XxXX
   XXxX __X      XXxX  __X     XXxX   __X    XXxX    __X   XXxX     __   XX
   XX            XX            XX            XX            XX            XX
 __XX      ______XX      ______XX      ______XX      ______XX      ______XX


"I tried shading the mountains, but the shading kept coming into the fore-
ground instead of staying in the background (if you see what I mean! :-)).

To anyone still having difficulty in seeing these 3D pictures, try printing
one off and photocopying it onto a transparency. Hold the transparency up
to a window and look through it at something outside. The 3D image should
appear without any real effort. Make sure you're wearing eye-protection
though! B-)"



3-D MAZE -- by Nem Schlecht (schlecht@plains.NoDak.edu) (12 Jan 1994)
The following is a 3-d Maze (3x4) consisting of the following objects:
circle, square, asterisk, hour-glass, triangle, and a square with two
lines in it.  The rules are as follows:  You can `warp' from one part
of the maze to another by matching similar objects.  Each `warp' counts
as one move.  You can also travel along the lines, if there is a line.
This also counts as one move.  Try to go from "START" to "END" in the
fewest moves.  I would suggest that those who have worked with stereo-
grams EXTENSIVELY try this, as it is hard to move your eyes around and
still keep focused on the 3-D image.  Good luck!!



Net-Wisdom:                  @              @

lude the as include the as include the as include the as include the as include
ute a right minute a right minute a right minute a right minute a right minute
wn year left down year left down year left down year left down year left down y
mpiler error compiler error compiler error compiler error compiler error compil
econd month i second month i second month i second month i second month i secon
using face her using face her using face her using face her using face her usin
they stop tart they stop tart the stop start the stop start the stop start the
it at wasting pit at wasting pit a wasting spit a wasting spit a wasting spit a
an hast your lean hast your lean has your clean has your clean has your clean h
ead cars time lead cars time lead car time plead car time plead car time plead
 i my go bottom i my go bottom i my go bottom i my go bottom i my go bottom i m
get over frogs get over frogs get over frogs get over frog get hover frog get h
n a pore old and a pore old and a pore old and a pore old an a spore old an a s
rm life rink farm life rink farm life rink farm life rink far life drink far li
server my date server my date server my date server my date server my date serv
back ever fort back ever fort back ever fort back ever fort back ever fort back
 this is filler this is filler this is filler this is filler this is filler thi
up into out of up into out of up into out of up into out of up into out of up i
l never act will never act will never act will never act will never act will ne
lly in the totally in the totally in the totally in the totally in the totally
em a look problem a look problem a look problem a look problem a look problem a
anyone is hide anyone is hide anyone is hide anyone is hide anyone is hide anyo
and distribute and distribute and distribute and distribute and distribute and
                                                              - Ray Butterworth

HOW TO VIEW A 3-D STEREOGRAM:

  1. Focus your gaze on the 'dot' above the side-by-side images.

  2. Force your eyes to merge those two dots, until they appear
     to be one single dot.

  3. Then shift your gaze slightly downward to the stereogram,
     and the image will have three-dimensional depth.




                      .                . 

                   Comin'             Comin'
                   at you            at you
                   in 3-D.          in 3-D.
                     COOL!          COOL!






                     .                    .

                   <\\\                 <\\\
                 .%%%%\`\             .%%%%\`\
                %%%%%% > >           %%%%%% > >
                %%%%%%/ /            %%%%%%/ /
               %%%%%%/ /.|,         %%%%%%/ /   .|,
              %%%%% ' /- * -       %%%%% ' /   - * -
             %%%%%   <  '|`       %%%%%   <     '|` 
             %%%%%%   )           %%%%%%   )
               \    /~              \    /~        
           ~^~~~)   ;~~^~~~^~     ~^~)   ;~~~~^~~~^~
               /    \  _/|_         /    \   _/|_
              ( (   ) `-.--'       ( (   )  `-.--'
               \ \  |               \ \  |          
               | |  |               | |  |
               \ \  |               \ \  |     
                | | )                | | )
                ( ( |   __           ( ( |  __
                 \ \|   ||            \ \|  ||
                 ) )|  /  \           ) )| /  \
                `-`-.\|    |         `-`-.|    |
                      |____|              |____|

                       .                . 
 
                      I                  I   
                    have a            have a
                     head             head  
                      ache           ache
                       now           now

       ^       ^          ^        ^         ^        ^       ^
      /|\     /|\        /|\      /|\       /|\      /|\     /|\
     /_|_\   /_|_\      /_|_\    /_|_\     /_|_\    /_|_\   /_|_\
     \___/   \___/      \___/    \___/     \___/    \___/   \___/
 --      --      --      --      --      --      --      --      --
 --     --     --     --     --     --     --     --     --     --
 --    --    --    --    --    --    --    --    --    --    --    -
 --   --   --   --   --   --   --   --   --   --   --   --   --   --



><>   ><>  ><> ><>  ><>   ><>  ><>   ><>    ><>   ><>    ><>    ><>   
><>  ><>   ><>   ><>  ><>    ><> ><>    ><>   ><>    ><>   ><>  ><>   
><>   ><>     ><>  ><>    ><>     ><>  ><>   ><>   ><>    ><> ><>  ><>
 ><>   ><>    ><> ><>    ><>    ><>  ><>    ><>  ><>     ><>  ><>  ><>
><>    ><>   ><>  ><> ><>   ><>    ><>   ><>  ><>    ><>  ><>    ><> 


  __              __             __              __             __  
 (  )            (  )           (  )            (  )           (  ) 
(_,,_)          (_,,_)         (_,,_)          (_,,_)         (_,,_)
  ||              ||             ||              ||             ||  
      ____         ____          ____         ____          ____    
   __/_o|_\_    __/_o|_\_     __/_o|_\_    __/_o|_\_     __/_o|_\_  
  '-o-----o-'  '-o-----o-'   '-o-----o-'  '-o-----o-'   '-o-----o-' 
                   

        
  ----------------------- ----------------------- 
 | .      .         .    |   .       .          .|
 |      This  .          |          This   .     |
 | .   amazing           |    .   amazing        |
 |    Star - Wars  .     |      Star - Wars    . |
 | . effect has been     |   .effect has been    |
 |  done by Joe Koperski |  done by Joe Koperski |
  ----------------------- -----------------------

It is supposed to be a fairy, but it could equally be
turned into the Rocketeer I suppose....
'                      '
'+      .''..@.'.      '+   .''..@.'.
*        '../  /.'     *     '../  /.'
.`          '=='       .`       '=='
+          //         +        //
.*        //          .*      //
' '.    *. '          ' '.   *. '
`*.``+ ' .            `*.`+ ' .
''`+                  '`+
DR J               DR J

__                  __                 __
___  .-~~'.      ___~~-_.-~~'.    ___~  ~~-.-~~'.  ___ -~  ~~-.-~~' ___
| ''|`-...--' ~' | ''|  `-...--'  | ''|    `-...-- | ''|      `-... | ''|
|' '| -'     ': _|' '| ..--'      |' '| _....--'   |' '| ___....--' |' '|
| ''|_   _     | | ''| _   _     || ''|  _   _     | ''|   _   _    | ''|
| ''| |_| |____| | ''|| |_| |____|| ''|_| |_| |____| ''||_| |_| |___| ''|
|'' | | | |    | |'' || | | |    ||'' | | | | |    |'' || | | | |   |'' |
| ''|____ |    | | ''|____  |    || ''|____ | |    | ''|____  | |   | ''|
| ' |'' '|_______| ' |'' '|_______| ' |'' '|_______| ' |'' '|_______| ' |
|' '|' ' |''''  '|' '|' ' |''''  '|' '|' ' |''''  '|' '|' ' |''''  '|' '|
| ' | '''| ''  ''| ' | '''| ''  ''| ' | '''| ''  ''| ' | '''| ''  ''| ' |
____  ______________  ______________  ______________  ______________  ___
=||=)(=||===||===||=)(=||===||===||=)(=||===||===||=)(=||===||===||=)(=||
#########################################################################
| \\#//  |'' '''  \\#//   |'' ''' \\#//    |'' '' \\#//     |'' ' \\#//
|' |#| ''| ''''  | |#|  ''| ''''   |#|   ''| ''''  |#| |  ''| '''' |#| '|
|''|#| ' |'''   '|'|#| '' |'''   ' |#| ''' |'''    |#|'|''' |'''   |#| '|
|' |#|  '| '  '' |'|#| ' '| '  ''  |#|  ' '| '  '' |#|'| ' '| '  ' |#| '|
   |#|             |#|             |#|             |#|             |#|
Geert-Jan Thomas